![]() ![]() It tells the story of Giauque, Frea and Lippa: a team of three experienced "Chasers" who hunt criminals and treasures alike in a Medieval European Fantasy world. It is directed by Yasumi Matsuno and developed by Level5. Originally packaged in the Guild01 set in Japan, it was later released as a standalone Nintendo 3DS eShop title in US and Europe. But is it blessing, or curse?Ĭrimson Shroud is a 2012 Adventure Game influenced by tabletop role-playing games, with the simulated usage of dice to determine the strength or weakness of certain effects. A gift wrought by magic, in a world where magic never was. His gift allows him to "see scents," and as such, is continually relied upon to locate enemies.A lost treasure. He can pierce a butterflies wing at one hundred paces. Lippi, Giauque's constant friend, is a Master bowman. Giauque is the main character, and a melee weapons user.įrea is a girl from the Qish Tribe, with a strong magical gift. The chain is broken when actions of two opposing affinities (as per the circular relationship) are executed, or when the same affinity is used twice. Each time the combo builds past 3 chains, the party is granted one of the aforementioned consumable 4-, 6-, 8- or 10-sided dice. ![]() Each time an enemy or character casts a spell or executes a skill with an affinity, the game remembers the affinity, allowing them to build up a chain combo. Crimson Shroud employs the typical circular relationship of elemental affinities. In addition, many spells and skills map to a certain elemental affinity. As some skills are special attacks, it's possible to damage an enemy twice in a turn or damage two enemies in one turn. Each character-enemy and ally alike-may execute up to two actions per turn: Attacking / Spellcasting / Item usage vs. Being that the main characters and enemies are miniatures, there is almost no model animation in combat and only really consists of the minis shifting back and forth to let the player know which one they have selected.Ĭombat mechanics play out similar to standard turn-based JRPG fare with a few twists accompanying the aforementioned dice rolls. The combat system allows for avoidable encounters represented in the overview map as enemy miniatures and can be ambushed. Similar to standard rules, the games uses 20-sided, 6-sided, 8-sided, 4-sided, and 10-sided die to calculate totals in combat and other equations. Non-boss battles can be revisited by leaving and re-entering any room in which such a battle occurs.ĭice rolls also factor into battles themselves, where some skills or spells need a roll to hit, and others can be augmented (either hit rate, damage, or both) by using consumable dice that you accumulate in your inventory. And of course, some rooms contain enemy encounters. Considering the outcome of of the dice roll, certain events or actions will be locked out completely. There are also sequences where dice rolls dictate what happens next. At other times, rooms contain treasure chests to loot. Occasionally events appear that require you to roll Dungeons and Dragons-style dice to determine success or failure on your part, such as dodging an arrow. When entering a room, the game presents the player with exposition through prose narration-all dialogue and activity appear as they would in a novel. This is similar to exploration mechanics found in Ace Attorney games and Persona 3 Portable (when outside of Tartarus), where there is no direct control over the movement of your protagonist(s). Note the display bases at their feet!Įxploration within Crimson Shroud is handled with a simple point-and-touch mechanic that transports your party between different rooms within a large area. Giauque and his band of Chasers decide to set out and recover this item before anyone else can. Adventurers and researchers near and far have set out in search of such a relic that bestows "The Original Gift" to who controls it, which is said to be inside the Sun-Gilt Palace of the Rahab, the country that Crimson Shroud takes place in. One type of gift lets you use one kind of magic, but there are some exceptions to this rule. This finding dramatically changed how people lived their lives. ![]() The world of Crimson Shroud takes place where magic was discovered during the Dark Ages when war broke out. It was designed by Yasumi Matsuno with music by Hitoshi Sakimoto and his Basiscape team. The enemies of the game consist of typical RPG tradition with Goblins, Dragons, and Lich. The game is centered around Giauque, a "Chaser." Chasers are people that make a profession out of hunting down gods, deities, and other figures and elements of power. Crimson Shroud is the last part of the Guild 01 collection to be released in the US. ![]()
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